Misha's Blog

Cross-platform Mobile App Development with Cordova

Posted in Installations, Projects, Research by Misha on September 2, 2016

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Apache Cordova lets me write a program in JavaScript and it compiles into native iOS and Android apps! Corodva is the open source cousin of Adobe PhoneGap. Caitlin Foley and I are using it to create a phone game version of our Total Jump project in order to let people train for a coordinated world-wide jump, starting in New Haven, CT for our CWOS installation and event commissioned by Artspace New Haven.

The app is coming along and works on Android and iOS. One of our testing devices is an iPhone 4, which runs iOS 7.1.2. It looks like Apple stopped supporting iOS 7 in Xcode, but I found a way around this. Instructions by Martin Raybak told me to download the older Xcode 6.4 and manually adding iOS 7 SDK. But even after setting my deployment target in the info and build settings panels, Xcode still said the phone had an os that was too old. I found that manually changing the deployment target in the Cordova generated build.xcconfig file (in platforms/ios/cordova) did the trick. In conclusion, I draw comfort from the fact that Cordova is managed by the Apache foundation and feel that it is going to be a viable platform going forward.

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The Virtual Reality of the Desert

Posted in Installations, Projects, Research by Misha on May 20, 2015

Pink Noise Hunt VR by Misha Rabinovich & Caitlin Foley

I spent two weeks camping in Andrea Zittel’s A-Z West Wagon Station Encampment in Joshua Tree. My partner Caitlin Foley followed that up by creating a Shellphone Listening Lounge at the High Desert Test Sites Headquarters in the Sky Village Swap Meet. It was an opportunity to try out some Virtual Reality experiments with the good old Google Cardboard VR headset. It was a fun process that included many first-time VR experiences by the participants.

The Shellphones and several other projects we’ve created explore pink noise which is a special energy pattern ubiquitous in systems on earth. We refer to pink noise as the golden ratio of sound. This VR game is based on the Google Cardboard Treasure Hunt example but with pink noise added in order to get people to listen to it without any visual distractions. To make the game more attractive we flocked the headset with pink flocking, which is something we first did at the Pink Noise Salon at the Flux Factory last summer.

People seemed to have enjoyed playing the game. Someone even said that the Cardboard headset was not nauseating like the Oculus Rift. Perhaps it is because it is a tad less immersive due to a smaller range of vision?

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Feminist Data Visualization at LACMA

Posted in Research by Misha on April 13, 2015

I participated in the Feminist Data Collectathon workshop at the Art Plus Technology (#ArtPlusTech) lab at LACMA yesterday. The project was part of Annina Rüst’s residency at the lab and it was also co-lead by Micol Hebron (the head of the Gallery Tally project).

Annina got her hands on some juicy LACMA data, and we played around with different visualization ideas. One idea was to take a look at what the most exhibited artists at LACMA are, and how many of them are female. Please mouse over the bars to get the names of the artists.

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